Well, I appreciate you at least considering it, it’s clear you understand user centric design drivers. I was in a similar position in the 90s, when I had a software product I developed, made it available at low cost, and suddenly had thousands of users and considerable change requests to manage. I spent a lot more time writing configuration code and not addressing some of the larger key upgrades planned. You can’t please everyone, but can you please most of your user base? It’s tough, I know. It was even tougher in the late 80s, when Windows 1.0 required C (not C++!) and the amount of code was off the charts…
The key is, as you state, is making something like this optional. I DO structure my notes under scenes, at least on this particular test project. My guess is that some subset of your user population may do that too (I consider myself a loose organizer, starting with structure, gathering research and other details as I write). Actually, I wish I could see the Research and Fragments in one view with the Documents, so I could easily access those notes as well with fewer mouse clicks–I’ve been rearranging how I store information so I can move through folders, scenes and notes quickly. Can’t wait to see what you do with Character Mode, and also custom Folder Templates.
Thanks for listening.